ME2 Tweaks: Graphics
April 26, 2011 at 04:58 PM - Mass Effect
Hm, installing Arrival seems to have reset my Coalesced.ini. Probably because it reinstalled Patch 1.02...
So, uh, here's my long overdue graphics-tweaking mini-guide for ME2!
In the Coalesced.ini (again, found in Mass Effect 2\BioGame\Config\PC\Cooked\), search for [SystemSettings].
And here are all the lines I've changed within that section to improve the shadows and graphics. Turning off Film Grain, Motion Blur, and VSync is up to you, but I prefer mine off.
DetailMode=5 (Default=2) EnableHighPolyChars=True (Default=False) FilmGrain=False (Default=True) MaxAnistropy=16 (Default=4) MaxMultisamples=16 (Default=1) MaxShadowResolution=1024 (Default=512) MinShadowResolution=64 (Default=32) MotionBlur=False (Default=True) ParticleLODBias=-1 (Default=0) ShadowFilterQualityBias=2 (Default=0) SkeletalMeshLODBias=-1 (Default=0) Trilinear=True (Default=False) UseVSync=False (Default=True)
This tweak is to tone down the already over-the-top bloom effects in the game. It's found in [SFXGame.BioWorldInfo] and under "DefaultPostProcessSettings." It's actually all on one line, but I've separated the settings so that it's easier to see.
bEnableDOF=True bEnableSceneEffect=True Bloom_Scale=0.1 (Default=0.2) DOF_BlurKernelSize=10.0 DOF_MaxNearBlurAmount=0 (Default=0.1) DOF_MaxFarBlurAmount=0 (Default=0.3) DOF_FocusInnerRadius=1000.0





