SWTOR Brings RPG Back to MMORPG
November 27, 2011 at 10:43 PM - Games
So... I participated in their beta weekend thing. It was actually really fun! (Unfortunately, the screenshot button / Print Screen / Steam overlay didn't work at all, so no screenshots, sorry!)
Started out as a Jedi Consular. Almost all of the quests are story-driven, which I really liked. There were also bonus objectives for some, most of which required to kill X-number of Y. Didn't feel "grindy" at all.
First companion for Consular is a Trandoshan named Qyzen. Tank. Thinks that you're an angel sent by his goddess. Pretty much a bro in my book.
Advance class change occurs at lvl 10, once you leave your starting area. Hm, Sage (DPS/Heal) or Shadow (Tank/DPS)? Went with Shadow.
...Guys.
OMG, GUYS.
SHADOW PLAYS LIKE A ROGUE/FERAL DRUID, LOLOL. (I like of think it as Force Valor = MotW, Project = Faerie Fire, etc. I even arranged the skill bar to be similar to my druid's!) Also, Stealth works on your companions as well, so that's pretty cool.
Not sure if I want to buy the game just yet... Lil' cousin still plays WoW, but is a SW fan... Hm, we'll see.
Also, best description my brothers and I have come up with for SWTOR: It's Neverwinter Nights' multiplayer with Mass Effect's dialogue trees and Dragon Age 2's personality set in KotOR's universe.
Well, it is a BioWare game. :P
...Oh, and EVE's crafting. Forgot about that.