SWTOR Brings RPG Back to MMORPG

November 27, 2011 at 10:43 PM - Games

So... I participated in their beta weekend thing. It was actually really fun! (Unfortunately, the screenshot button / Print Screen / Steam overlay didn't work at all, so no screenshots, sorry!)

Started out as a Jedi Consular. Almost all of the quests are story-driven, which I really liked. There were also bonus objectives for some, most of which required to kill X-number of Y. Didn't feel "grindy" at all.

First companion for Consular is a Trandoshan named Qyzen. Tank. Thinks that you're an angel sent by his goddess. Pretty much a bro in my book.

Advance class change occurs at lvl 10, once you leave your starting area. Hm, Sage (DPS/Heal) or Shadow (Tank/DPS)? Went with Shadow.

...Guys.

OMG, GUYS.

SHADOW PLAYS LIKE A ROGUE/FERAL DRUID, LOLOL. (I like of think it as Force Valor = MotW, Project = Faerie Fire, etc. I even arranged the skill bar to be similar to my druid's!) Also, Stealth works on your companions as well, so that's pretty cool.

Not sure if I want to buy the game just yet... Lil' cousin still plays WoW, but is a SW fan... Hm, we'll see.

Also, best description my brothers and I have come up with for SWTOR: It's Neverwinter Nights' multiplayer with Mass Effect's dialogue trees and Dragon Age 2's personality set in KotOR's universe.

Well, it is a BioWare game. :P

...Oh, and EVE's crafting. Forgot about that.