Closed Beta Comes to an End...

August 3, 2009 at 07:37 PM - Dungeon Fighter Online

Well, it was fun while it lasted.

Submitted about 20-something bugs (mostly typos and broken graphics) along with a few opinions (translation fixes, lulz).

I had a feeling that a lot of people would make Gunners, but I was surprised at the amount of Priests I saw walking around town (I thought they'd be less popular than Fighters)... Mages were the least popular class...

As for subclasses, the most popular for each base class seemed to be: Launchers/Spitfires for Gunners, Weapon Masters for Ghost Knights, and, uh, Scholars for Mages. (Dunno about Priests and Fighters; either I wasn't paying enough attention or they were probably below level 18. : /)

. . .

At least I have an idea of what to do as my characters level to 18 (Use a club! Save 100SP at level 10 for Backstep + Cancel! Get King's Road of this, etc.)... After the class change, everything gets a bit easier. Emphasis on "a bit." XD

(Psst! If you want to get the most out of your *pause* F-fatigue bar, I suggest getting a friend to run you through Master's Road of a dungeon, unlock King's Road, and finish your quests on that difficulty. If you prefer to solo, try to head to the boss' room using as little fatigue points as possible, then finish your quests on Master's or King's.)

Detailed post about our DFO plans will be posted once Open Beta comes out. Maybeee~